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Thread: How would I approach this?

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    Cool How would I approach this?

    I'm making a game and it has a few endings and I have it so that when the endings are reached it is a game over. The thing is how would one approach in somehow delaying the game over by a few seconds so the person can at least read the ending I wrote out for them. Of course this is in Java, I wish it was in Python.......


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    Default Re: How would I approach this?

    To make Java wait, you can use methods found in the Thread class.

    Particularly, you may want to examine Thread.wait().

    Util Timers and Swing Timers are other options, but I think the Thread methods are your best bet.
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    Default Re: How would I approach this?

    I'm a real novice when it comes to this.... I want to use Thread.wait() but how would I implement it?

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    Default Re: How would I approach this?

    I apologize, the correct method is Thread.sleep().

    The sleep() method takes one parameter (a long). From the documentation I linked you to:
    sleep

    public static void sleep(long millis)
    throws InterruptedException
    Causes the currently executing thread to sleep (temporarily cease execution) for the specified number of milliseconds. The thread does not lose ownership of any monitors.
    Parameters:
    millis - the length of time to sleep in milliseconds.
    So, how you use it would be to do
    Thread.sleep(long howLongToWait);
    Where the variable howLongToWait is a long, and tells the program how long to wait, in milliseconds.

    Be sure to really check out that documentation. Here it is again.
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    Default Re: How would I approach this?

    I did what you recommended and it seems good but I'm having a slight problem now:

    try {
        		new GameOver(ending1);
     
    	    	if (gameA == 2 && gameB == 0) {
    		    	g.setColor(Color.black);
    				g.drawString("You touched the body and it started", (x1 + 25), (y1 + 40));
    				g.drawString("to moan and it was a zombie!", (x1 + 25), (y1 + 60));
    				g.drawString("It bit you and now your one,", (x1 + 25), (y1 + 80));
    				g.drawString("great job", (x1 + 25), (y1 + 100));
    				g.setColor(Color.red);
    				g.drawString("THE END", (x1 + 100), (y1 + 120));
    				try {
    					Thread.sleep(10000);
    					ending1 = 1;
    					} //Tells me to add Finally right here, where the error message is.
    	    		}
    	    	}
    				catch (InterruptedException e) {
    				} 
     
        		catch (GameOverException1 e) {
        			g.setColor(Color.red);
        			g.drawString("NO PRESSING BUTTONS, GAME OVER", 60, 100);
        		}

    The other parts of the code are of no worries, they're good. The part that I want to sleep for a while is the action of ending1 = 1, which would initiate the exception class and cause the "NO PRESSING BUTTONS..." to come out but sadly I am probably doing something wrong, it won't run when I have it like this.

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    Default Re: How would I approach this?

    You may have to be more specific... Are you getting errors? Is there another problem? I don't have enough information to accurately help...

    What I can say is that you need to prepare everything you want to be made visible before you tell the Thread to sleep, because the Thread won't do anything while sleeping. If you use it in a while statement, the pause will occur with each iteration of the while.
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