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Thread: Level flips and rotates when rendered to the screen.

  1. #1
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    Unhappy Level flips and rotates when rendered to the screen.

    I've been at this for a while now, and I really don't know what's causing the problem. The tiles are loaded from an image file (1 pixel = 1 tile) and all the tiles rotate in a strange fashion. They don't rotate clockwise or counter clockwise, they seem to switch places. But the strange thing is that only the tiles's images change their position, so if a grass and a water tile change their position you will be walking on water and swimming in grass, if you can get what I mean. Below are some images to better illustrate the problem.

    The images are kind of big so I just linked to them.

    https://dl.dropboxusercontent.com/u/267089024/help.png

    This one better illustrates the problem.

    https://dl.dropboxusercontent.com/u/267089024/help2.png

    The same map, only swimming.

    https://dl.dropboxusercontent.com/u/267089024/help3.png


    Here's the link to the source code:

    https://dl.dropboxusercontent.com/u/...024/Source.rar

    And here's a link to the exported jar file:

    https://dl.dropboxusercontent.com/u/...4/JavaGame.jar


    I'm really clueless on what to do, and I have no idea how to solve the problem. I made this started making this game while following a Youtube tutorial, so I'm gonna try and rewatch some of the videos again. Maybe it turns out I typed a wrong number somewhere or put a Y where X was supposed to go.

    Anyways, thanks in advance to anyone who helps out.
    Oh, and I wasn't sure if I should've put this in the AWT / Java Swing forum or the Java Rendering and Gaming one.


    EDIT: I've figured out the problem. After not working on this some time when I cam back I noticed there was a render method

    public void render(Screen screen, Level level, int y, int x)

    This is why you don't make shitty games in the damned console. In curses all of the functions would first take y and then the x coord...
    Last edited by Gritog; October 4th, 2014 at 02:44 PM.


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    Default Re: Level flips and rotates when rendered to the screen.

    Thread moved.

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    Default Re: Level flips and rotates when rendered to the screen.

    *BUMP*

    I was able to keep myself from thinking too much about the problem and have focused on other things. Today I decided to try and follow the tutorial I mentioned earlier to the end, and in an eposode I watched he changed how tiles are rendered to the screen. Before they would all render, regardless if you could see them or not. Once I implemented the code into my own game things just got plain weird.

    Here's the current version of the game:

    https://dl.dropboxusercontent.com/u/...vaGameHelp.jar

    And of course, here's the source code:

    https://dl.dropboxusercontent.com/u/.../NewSource.rar

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    Default Re: Level flips and rotates when rendered to the screen.

    Please post the code here that you want help with - preferably runnable code that demonstrates the problem - and ask a specific question or describe what you need help with.

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