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Thread: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

  1. #26
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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    want them to be serialized
    Why serialized? What information do you want sent from one client to the other?
    Do you think sending a serialization of a class will be easier than sending a String?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    i have uploaded a video of my program.....can u please take a look at it for me ? Need help adding client/server app thread and serializable - YouTube

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    Can you post any questions or comments about the problems you are having here?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    if u r not busy how about u do it for me please? i knw is something that u can do blind folded but is taking forever to do it.....cos i lack java knowledge..........i beg u dude

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    Before any code is written there needs to be a design. Some of the things to consider:
    What messages are to be sent from one client to another?
    What response, if any, should be made when a client receives a message?
    Would the server get involved or would the server just forward what it received from one client to the other client?
    What programs/PCs are involved: one server and two clients. Nothing else?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    i know what i want the program to do........one server two clients....the server does nothing but host the two clients receive their coordinates x and y, velocity and Timer then then broadcast to animate the two space ships .......

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    What about these two questions:
    What messages are to be sent from one client to another?
    What response, if any, should be made when a client receives a message?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    that's what i don't knw brother......what kind of message to be sent and what respond ? u can take a look at my Assignment question all these are there maybe u can understand better.......https://www.dropbox.com/s/4wfjijsiel..._1213_Sem2.doc

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    Default Re: 2D JAVA GAME TCP SERVER/CLEINT SUPPORT HELP?

    Maybe using the word message is confusing.
    What does one client have to tell the other for them to play the game?

    This topic has been continued at:
    Java<<Coordinates, Timer and Velocity send through DataOutputStream/DataInputStream help?
    If you don't understand my answer, don't ignore it, ask a question.

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