Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 2 of 2

Thread: LWJGL native compiled for ARM OpenGL ES Linux platform gives error

  1. #1
    Junior Member
    Join Date
    Jun 2014
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default LWJGL native compiled for ARM OpenGL ES Linux platform gives error

    Hello,

    My young brother is an avid gamer. He bought a Chromebook, and want to play minecraft on it. I recompiled LWJGL with defalt sources to support OpenGL ES. Actually, it gives me this error when I start the game with compiled natives:


    Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.GLContext.ngetFunctionAddress(J)J
    at org.lwjgl.opengl.GLContext.ngetFunctionAddress(Nat ive Method)
    at org.lwjgl.opengl.GLContext.getFunctionAddress(GLCo ntext.java:195)
    at org.lwjgl.opengl.ContextCapabilities.initAllStubs( ContextCapabilities.java:4958)
    at org.lwjgl.opengl.ContextCapabilities.<init>(Contex tCapabilities.java:5322)
    at org.lwjgl.opengl.GLContext.useContext(GLContext.ja va:355)
    at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.j ava:195)
    at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL .java:110)
    at org.lwjgl.opengl.Display.makeCurrent(Display.java: 731)
    at org.lwjgl.opengl.Display.makeCurrentAndSetSwapInte rval(Display.java:1050)
    at org.lwjgl.opengl.Display.create(Display.java:877)
    at org.lwjgl.opengl.Display.create(Display.java:782)
    at net.minecraft.client.Minecraft.a(SourceFile:226)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Thread.java:679)

    I think it is because Minecraft binds to OpenGL calls in LWJGL. Do you think I can set those bindings in LWJGL to use OpenGL ES acceleration. I already have a codebase for OpenGL ES in LWJGL, so should not be so difficult. Can someone help me with that?

    Thanks,
    Acrilex


  2. #2
    Senior Member
    Join Date
    Jul 2013
    Location
    Europe
    Posts
    594
    Thanks
    0
    Thanked 106 Times in 91 Posts

    Default Re: LWJGL native compiled for ARM OpenGL ES Linux platform gives error

    I think your chances would be better if you asked this question onthe official LWJGL forums instead of here.
    LWJGL - Index

Similar Threads

  1. DecimalFormat error when compiled
    By roofninja in forum What's Wrong With My Code?
    Replies: 6
    Last Post: July 11th, 2012, 10:48 PM
  2. [SOLVED] (LWJGL)openGL arraylist rendering problem
    By DanielJamesCollier in forum What's Wrong With My Code?
    Replies: 5
    Last Post: April 11th, 2012, 02:21 PM
  3. [SOLVED] Problem with OpenGL via LWJGL
    By paulo.carabuena in forum What's Wrong With My Code?
    Replies: 1
    Last Post: December 6th, 2011, 01:52 PM
  4. no error when compiled but when the program runs .. help this !!!
    By izzahmed in forum What's Wrong With My Code?
    Replies: 5
    Last Post: November 8th, 2011, 07:55 AM
  5. [SOLVED] Compiled .jar won't work (Error-sound)
    By Fermen in forum Object Oriented Programming
    Replies: 2
    Last Post: March 31st, 2011, 05:24 PM

Tags for this Thread