Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

View RSS Feed

helloworld922

LWJGL 3D Terrain Demo: ver 1.1 released

Rate this Entry
I updated the 3D terrain demo over at Static Void Games.

Changes made:

  • Fixed un-responsiveness during initialization
  • Created an applet version (no more webstart)
  • Switched from pure triangles to triangle strips (less memory, faster)
  • Reduced demo app default height map resolution to 512x512
  • Switched to a tiled rendering method. The plan is to in the future have frustrum culling implemented to increase performance.
  • Various small changes and tweaks


Feedback/questions are appreciated. Unfortunately there seems to be an issue with Static Void Games where the source is just downloading the compiled jar. Hopefully KevinWorkman will get this sorted out soon (hint hint )

edit: Source can now be downloaded over at Static Void Games.

Updated October 22nd, 2012 at 02:03 PM by helloworld922

Categories
Uncategorized

Comments