LWJGL 3D Terrain Demo: ver 1.1 released
I updated the 3D terrain demo over at Static Void Games.
- Fixed un-responsiveness during initialization
- Created an applet version (no more webstart)
- Switched from pure triangles to triangle strips (less memory, faster)
- Reduced demo app default height map resolution to 512x512
- Switched to a tiled rendering method. The plan is to in the future have frustrum culling implemented to increase performance.
- Various small changes and tweaks
Feedback/questions are appreciated. Unfortunately there seems to be an issue with Static Void Games where the source is just downloading the compiled jar. Hopefully KevinWorkman will get this sorted out soon (hint hint )
edit: Source can now be downloaded over at Static Void Games.