LWJGL 3D Terrain: Phong lighting implemented
Finally got the lighting implemented correctly.
I must say I'm very pleased with the way this has turned out. It looks much better than my previous display-list result:
This could be because of the lighting and material settings I have, I'm not entirely sure.
I don't have a lot of time right now so look for tutorials and hints/tips to come in future posts. First I need to re-factor my code and get rid of all the horrible hacked and hard-coded sections