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Thread: My First Game

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    Default My First Game

    Hi Guys,

    This is my first post here so if I make a mistake forgive me .
    I am in the beginning of the path of Java development. I am very interested in building games with it. I have seen a tutorial about building Java game using libGDX2D and I was able to successfully follow it and come up with the attached project (not something useful though).

    I use libGDX for Android games development and getting a desktop copy of the game as well. Now I am stuck trying to do some parts that I don't really have an idea how to build it in Java with graphics and all these things, the parts I am stuck with are:

    1. The map in my code is 512x512, how to build, say, a map of 10000x10000 and just show 512x512 for the player then when he go to the edges I open the next 512x512 and so on (like scrolling map in RPG games).
    2. The part responsible about detecting intersection in my code have a problem that when I intersect with the object House it will just never get out of the Stop loop and will forever stay there and I can't move the Player anymore, how can I fix such a thing!
    3. How to add actions when I reach a House for example, I want a pop-up message to tell the player he can enter and then I change the screen to something else, can this be done?
    4. If you take a look at the code and would like to suggest a better structure for the code and what is called after what that will be very welcome. I am trying to build an RPG game that have structure close to the game called Eschalon.

    How to run the code:
    1. Unrar all into one folder.
    2. Import project in Parallelism.
    3. Open Parallelism-desktop > src > com.me.Parallelism > Main.java and RUN.
    4. Code modifications are done in Parallelism.

    NOTE: When running the code, the Console will show which class is entered first.

    --- Update ---

    Attatchments: Parallelism


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    Default Re: My First Game

    Welcome to the forum! Please read this topic to learn how to post code in code or highlight tags and other useful info for new members.

    Many who help here prefer code to be posted as described at the link above. A LOT of code requires more time and effort to wade through and is sometimes avoided. It's best if you can trim the code you post to the parts that are relevant to your question. In your case, I'm not sure you need to post any code. It seems your questions are:

    1. How to increase map size, and
    2. How to associate user actions with other game characters/objects.

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