How to the main method for this class

Can somebody help me with the main method of this.

import java.awt.*;

import java.awt.geom.*;

public class WobbleStroke implements Stroke {

private float detail = 2;

private float amplitude = 2;

private static final float FLATNESS = 1;

public WobbleStroke( float detail, float amplitude ) {

this.detail = detail;

this.amplitude = amplitude;

}

public Shape createStrokedShape( Shape shape ) {

GeneralPath result = new GeneralPath();

shape = new BasicStroke( 10 ).createStrokedShape( shape );

PathIterator it = new FlatteningPathIterator( shape.getPathIterator( null ), FLATNESS );

float points[] = new float[6];

float moveX = 0, moveY = 0;

float lastX = 0, lastY = 0;

float thisX = 0, thisY = 0;

int type = 0;

boolean first = false;

float next = 0;

while ( !it.isDone() ) {

type = it.currentSegment( points );

switch( type ){

case PathIterator.SEG_MOVETO:

moveX = lastX = randomize( points[0] );

moveY = lastY = randomize( points[1] );

result.moveTo( moveX, moveY );

first = true;

next = 0;

break;

case PathIterator.SEG_CLOSE:

points[0] = moveX;

points[1] = moveY;

// Fall into....

case PathIterator.SEG_LINETO:

thisX = randomize( points[0] );

thisY = randomize( points[1] );

float dx = thisX-lastX;

float dy = thisY-lastY;

float distance = (float)Math.sqrt( dx*dx + dy*dy );

if ( distance >= next ) {

float r = 1.0f/distance;

float angle = (float)Math.atan2( dy, dx );

while ( distance >= next ) {

float x = lastX + next*dx*r;

float y = lastY + next*dy*r;

result.lineTo( randomize( x ), randomize( y ) );

next += detail;

}

}

next -= distance;

first = false;

lastX = thisX;

lastY = thisY;

break;

}

it.next();

}

return result;

}

private float randomize( float x ) {

return x+(float)Math.random()*amplitude*2-1;

}

}

Re: How to the main method for this class

Quote:

help me with the main method

Please explain what the main method is supposed to do. Be specific and give details.

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