import java.io.*;
import javax.swing.*; //Needed for the swing class
import java.awt.*;
class SavingClass
{
public static void saveGame() throws Exception //Change the return type (void) to something else later.
{
BufferedWriter saveFile = new BufferedWriter(new FileWriter("TextSave.txt"));
saveFile.write("test1, test2"); //Saves the variables listed to the first line of the CSV file. If you wanted to make another line then you would end this one with \r\n so that a new line is created. Then you would make another write method
saveFile.close(); //Closes the file writer now that we're finished.
}
}
class LoadingClass
{
public static void loadGame() throws Exception //Change the return type (void) to something else later.
{
String exampleString1;
String exampleString2;
BufferedReader saveFile = new BufferedReader(new FileReader("TextSave.txt"));
exampleString1 = saveFile.readLine();
exampleString2 = saveFile.readLine();
saveFile.close();
System.out.println(""+exampleString1+" "+exampleString2+"");
}
}
class CreateGameWindow extends JFrame
{
//The below method is used for the creation of the game window.
public CreateGameWindow() //If there is a return type set for this method then the code below will not show.
{
setSize(640, 480); //Sets the size of the game window
setLocationRelativeTo(null); //Centers the window on the users screen.
setTitle("The Game - By Tyler MacEachern"); //Sets the title of the game window
setDefaultCloseOperation(EXIT_ON_CLOSE); //Basically this makes it so when you hit the red X the window and program will close.
}
}
class Game extends JFrame
{
public static void main(String args[]) //This is the main menu of the game, the method has been called 'main' so it will be the first thing to run when the program is loaded.
{
CreateGameWindow gameWindow = new CreateGameWindow();
//Create the main menu's look with buttons and that
JPanel gamePanel = new JPanel(); //Creates a new JPanel to put everything on.
gameWindow.getContentPane().add(gamePanel); //Adds the previously created JPanel ontop of the gameWindow Frame.
gamePanel.setLayout(null); //Makes it so you can manually positon everything using XY coords.
Insets insets = gamePanel.getInsets(); //Gets the amount of space that the gameWindow's boarders take up so that you can use it to better position your JButtons and stuff.
JButton newGameButton = new JButton("New Game"); //Creates a button object for the New Game button on the main menu.
JButton loadGameButton = new JButton("Load Game"); //Creates a button object for the Load Game button on the main menu.
JButton optionsButton = new JButton("Options"); //Creates a button object for the Options button on the main menu.
gamePanel.add(newGameButton); //Adds the New Game button to the JPanel
newGameButton.setBounds(240 + insets.left, 150 + insets.top, 120, 30);
newGameButton.setBorder(null); //Disables the thin black box around the button
newGameButton.setFocusPainted(false); //Makes it so that when you select the button there wont be a little box around the words to signify that the button is currently selected.
newGameButton.setContentAreaFilled(false); //Gets rid of the grey fill when you select the button.
Icon newGameButtonIcon = new ImageIcon("testbutton.png"); //Creates a new ImageIcon object that will be used as the newGameButton.
newGameButton.setIcon(newGameButtonIcon); //Covers the newGameButton icon with the testbutton.png image.
Icon newGameButtonIconRollover = new ImageIcon("testbutton_rollover.png"); //Creates a new ImageIcon object that will be used as the rollover version of the newGameButton.
newGameButton.setRolloverIcon(newGameButtonIconRollover); //Tells the newGameButton to, when the mouse is over it, change to the rollover version of the newGamebutton.
Icon newGameButtonIconPressed = new ImageIcon("testbutton_pressed.png");
newGameButton.setPressedIcon(newGameButtonIconPressed);
//
gamePanel.add(loadGameButton); //Adds the Load Game button to the JPanel
loadGameButton.setBounds(240 + insets.left, 210 + insets.top, 120, 30);
loadGameButton.setBorder(null); //Disables the thin black box around the button
loadGameButton.setFocusPainted(false); //Makes it so that when you select the button there wont be a little box around the words to signify that the button is currently selected.
loadGameButton.setContentAreaFilled(false); //Gets rid of the grey fill when you select the button.
//
gamePanel.add(optionsButton); //Adds the Options Game button to the JPanel
optionsButton.setBounds(240 + insets.left, 270 + insets.top, 120, 30);
optionsButton.setBorder(null); //Disables the thin black box around the button
optionsButton.setFocusPainted(false); //Makes it so that when you select the button there wont be a little box around the words to signify that the button is currently selected.
optionsButton.setContentAreaFilled(false); //Gets rid of the grey fill when you select the button.
gameWindow.setVisible(true);
}
public static void loadingMenu() //Change the return type (void) to something else later.
{
}
}