Game Maker Language and Game Maker and Zelda Classic thread
Talk about
GML [Game Maker Language]
or GMr [Game Maker]
or ZC [Zelda Classic]
here but please only post example, examples, other, others, game, games, mix, mixes made for or by or both GMr or ZC or both if allowed and permitted and safe to do so, thank you.
My Game Maker discussion for today and beyond today:
Code :
The basics of this thread
[code]
#1: Post a coding or codings
or other or others or mix or mixes
#2: Explain the status'
#3: Explain what happens
when whatever is typed or whatever [including if and Drag and Drop or not or DLL or not]
#4: Show a picture or pictures
or video or videos or other or others
or mix or mixes
if allowed and permitted and safe to do
so and wanted or needed or both
#5: Repeat #1: and #2: and #3: and #4:
if wanted or needed or both please, thank you
Abbreviations to help shorten messages:
Code :
BBoL = Bounding Box Left
BBoR = Bounding Box Right
BBoT = Bounding Box Top
BBoBB = Bounding Box Bottom
OrX = Origin X
OrY = Origin Y
Pccc = Precise collision checking checked
Pccnc = Precise collision checking not check
Ptnc = Preload texture not checked
Ptxc = Preload texture checked
Smoc = Smooth edges checked
Smon = Smooth edges not checked
Tckd = Transparent checked
Tnkd = Transparent not checked
YPic = Yes Precise is chosen
YRic = Yes Rectangle is chosen
YCic = Yes Circle is chosen
YTic = Yes Triangle is chosen
Example of what you can do [note: all the PhotoBucket and
Jasons sprite0 yes
Jasons sprite1 yes
Jasons room0 with sprite1 and sprite0 yes
Jasons room0 with sprite1 and sprite0 yes again
Jasons room0 with sprite0 yes
Jasons room0 with sprite0 yes again
are all just made up to prove what I am talking about]:
Code :
Coding situtation #1:
about object0:
Create Event:
can_move = true; //determines if object0 is allowed to move or not, if true then yes he [object0] can move if false he [object0] can not move at all
Step Event:
if (position_meeting(x+1,y,object1)) //explaination as short yet easy to understand and full as possible
{
can_move = false; //can_move is not false so object0 can not move
can_move =! true; //can_move can not equal true
x -= 0; //can no longer go left
}
else if (not position_meeting(x+1,y,object1)) // explaination as short yet easy to understand and full as possible
{
can_move =! false; //can_move can not equal false
can_move = true; //can_move = true
x -= 1; //go to the left relatively at 1 pixel
}
if (can_move = false) //if can_move is false
{
can_move =! true; //can_move is no longer true mean object0 can no longer move
can_move = false; //can_move is false meaning object0 can not move
}
about object1:
keypress Right event
if (object0.can_move = true) //if object0's variable can_move is true
{
x += 0; //go to the right at zero pixels meaning do not move at all
}
else if (object0.can_move = false) //if object0's variable can_move is false meaning object0 can not move
{
x += 1; //go right by one pixel
}
keypress Down event
if (object0.can_move = true) //if object0's variable can_move is true meaning he [object0] can move
{
y += 0; //go to the down at zero pixels meaning do not move at all
}
else if (object0.can_move = false) // if object0's variable can_move is false meaning object0 can not move
{
y += 1; //go down by one pixel
}
object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
Sprite Height 32 Sprite Width 32 fully colored in
object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
object1's sprite: sprite1 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
Sprite Height 32 Sprite Width 32 fully colored in
object1's status': Visible is true Solid is false Depth is -1 Mask is sprite1 No Parent
If object0's meets object1 at a position of x+1 (its second most left pixel area) because of such status' ^
object0 will no longer be able to move and if object0 and object1 are on the same line
if object0 can not move it would take object1 to move right thirty three times [x += 1; but 31 times of course] to fully cover over
object0
however if for example object0 is one line less than object1's top line of pixels is and object0 can no longer move
it would still take object1 to move x += 1; to fully cover all but the bottom row [left right] of pixels
of object0 and also would then have to move x += 1; and y += 1; to fully cover over object0
Go onto PhotoBucket website and search
Jasons sprite0 yes
Jasons sprite1 yes
Jasons room0 with sprite1 and sprite0 yes
Jasons room0 with sprite1 and sprite0 yes again
[also you can just
or instead
or as well
post link or links or picture or pictures
or other or others or mix or mixes
if allowed and permitted and safe to do so
and wanted or needed or both please, thank you]
Coding situtaion #2:
about object0:
Create Event:
x = 0;
y = 0;
object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
Sprite Height 32 Sprite Width 32 fully colored in
object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
object0 is at x 0 y 0
Go onto PhotoBucket website and search
Jasons sprite0 yes
Jasons sprite1 yes
Jasons room0 with sprite0 yes
Jasons room0 with sprite0 yes again
[also you can just
or instead
or as well
post link or links or picture or pictures
or other or others or mix or mixes
if allowed and permitted and safe to do so
and wanted or needed or both please, thank you]
Coding situtaion #3:
about object0:
Create Event:
x = 1;
y = 1;
object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
Sprite Height 32 Sprite Width 32 fully colored in
object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
object0 is at x 1 y 1
Go onto PhotoBucket website and search
Jasons sprite0 yes
Jasons sprite1 yes
Jasons room0 with sprite0 yes
Jasons room0 with sprite0 yes again
[also you can just
or instead
or as well
post link or links or picture or pictures
or other or others or mix or mixes
if allowed and permitted and safe to do so
and wanted or needed or both please, thank you]
Coding situtaion #4:
about object0:
Create Event:
x = 16;
y = 16;
object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
Sprite Height 32 Sprite Width 32 fully colored in
object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
object0 is at x 16 y 16
Go onto PhotoBucket website and search
Jasons sprite0 yes
Jasons sprite1 yes
Jasons room0 with sprite0 yes
Jasons room0 with sprite0 yes again
[also you can just
or instead
or as well
post link or links or picture or pictures
or other or others or mix or mixes
if allowed and permitted and safe to do so
and wanted or needed or both please, thank you]
[/code]
Re: Game Maker Language and Game Maker and Zelda Classic thread
Re: Game Maker Language and Game Maker and Zelda Classic thread
Fira, please confirm that you are not some kind of bot otherwise I will ban & delete these threads. Thanks :)
Re: Game Maker Language and Game Maker and Zelda Classic thread
I think we have an entrant to the Turing test! Still not sure whether it's a human that will fail or a machine that might pass, but either way, scary.