Blender file with animation, how to import OBJ(w/ animation) into Java?
I've been stumped on this issue for a few days now. I understand and know how to implement and import an OBJ file(w/o animation designed in Blender) into Java. However, my question is, how do you maintain the animation(key frames designed in Blender) into Java? I hope someone out there has an idea or solution to this matter because I've hit the ice on this one. I'll put my code up on here as to how to import an OBJ file(w/o animation) into Java when I log into my machine with my source code to see if I can get someone else's brain to ignite.