I've always wondered how Runescape's servers can handle 2,000 people playing at once. Are their servers made in Java, most game servers made in java that I hear about can only handle about 15 people.
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I've always wondered how Runescape's servers can handle 2,000 people playing at once. Are their servers made in Java, most game servers made in java that I hear about can only handle about 15 people.
This is probably more of a hardware issue than a software issue. A shared server can only handle so much, a unique server more, and then a server cluster much more. Don't know how the site you mention functions, but I'm guessing the hardware is a bit more advanced than a typical 'shared server special' you find at hosting sites.
Both the RuneScape client and server are wrote in java.
So if I had an epic computer and good internet ONLY running my server, then my game should be able to withstand 15+ users?
I don't have enough experience in this realm to render a guess. But you would need to balance hardware with software - my post above is quite generalized and doesn't take into account how computationally intensive the game is: which goes hand in hand with hardware. With a slow server the bottleneck may be the server itself, if the hardware flies but the software isn't fast enough the software itself can become the bottleneck.