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Java 3d Programming
I'm coding a game, and I'm going to make it 3d. I know how to code Java 3d, but the client has to download the RE to play it. I know there is a way to code it so that the user doesn't have to download the RE, I know it is difficult, but can someone lead me to a tutorial on how to do it?
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Re: Java 3d Programming
... i'm not really sure I understand your question. You could package the library you are using with your game, or the alternative is to code a replacement to the library into your Java code (you will have to use JNI if you want hardware acceleration). I would recommend the first since it saves you a lot of time and saves you the trouble of having to work out all the code for 3D math yourself.