OpenGL with Swing/AWT/ whatever Java gui
I'm looking for a way of making something like this:
I know how to create each part of the screen separately. I'm having problem with getting them to work together in the same window, and on top of that, to be able to control the opengl rendered output from the gui it self.
I don't mind using swing, awt, or whatever you could think of.
Re: OpenGL with Swing/AWT/ whatever Java gui
If you know how to create each part, why can't you combine them into a single window? Not really sure what the question is here...