import java.awt.*;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
public class JavaGame extends JFrame {
int x;
int y;
public class AL extends KeyAdapter{
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if (keyCode == e.VK_UP){
y--;
System.out.println(y);
}
if (keyCode == e.VK_DOWN){
y++;
System.out.println(y);
}
if (keyCode == e.VK_LEFT){
x--;
System.out.println(x);
}
if (keyCode == e.VK_RIGHT){
x++;
System.out.println(x);
}
}
public void keyReleased(KeyEvent e){
}
public void paint(Graphics g){
System.out.println("I\'m here");
g.fillOval(x, y, 15, 15);
repaint();
}
}
public JavaGame(){
addKeyListener(new AL());
setTitle("JavaGame");
setSize(400,400);
setBackground(new Color(255,155,0));
setResizable(false);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
x = 150;
y = 150;
}
public static void main(String[] args) {
new JavaGame();
}
}